Demos

Demo 19 - Depends on viewer's Direction 

Demo 20 - Push to one side 

- Even though pushing wall motion stops, the user moves to the pushed direction for a while.


- The user's direction sight gaze does not matter for the impact due to (attentive guidance) because the surrounding environment itself is changing. 

- Furniture Hologram is true most of the time due to safety reasons. Furniture manipulation is only used in a few demos to demonstrate

- Particles floating softly and not being used to manipulate the user is a particular way, but to promote movement and provide a reference point to their position. Also, moving particles indicates that the demo is running - although it can be used to amplify the effects I would like to focus primarily on how user react to distorting perception distortion and our understanding and processing of geometry and space.

- Avoided tilting the ground or avoid directly manipulated the ground level ex) tilted ground or unleveled surface


Total of 23 Demos.


Demo 01 (File 00) Wall Grid
Wall grid of a room and furniture hologram static
Timing: NA


Demo 02 (File 01) Wall Grid + Furniture Hologram + Particle
Twist warping of the wall grid
Timing: 9.5 - 9.5 - 9.5


Demo 03 (File 02) Wall Grid + Furniture Hologram + Particle
Bend warping of the wall grid
Timing: 9.5 - 9.5 - 9.5


Demo 04 (File 03) Wall Grid + Furniture Hologram + Particle
One side wall push back and forth in horizontal angle, tilted below the ground level
Timing: 9.5 - 9.5 - 9.5


Demo 05 (File 04) Wall Grid + Furniture Hologram + Particle
One side wall push back and forth in horizontal angle, horizontal to the ground level
Timing: 9.5 - 9.5 - 9.5


Demo 06 (File 05) Wall Grid + Furniture Hologram + Particle
One side wall push back and forth in horizontal angle, tilted above the ground level
Timing: 9.5 - 9.5 - 9.5


Demo 07 (File 06) Wall Grid + Furniture Hologram + Particle
Parallel Walls Grid sliding horizontally back and forth
Timing: 9.5 - 9.5 - 9.5


Demo 08 (File 07) Wall Grid + Furniture Hologram + Particle
One side wall and hologram furniture push back and forth in horizontal angle, horizontal to the ground level
Timing: 9.5 - 9.5 - 9.5


Demo 09 (File 08) Wall Grid + Furniture Hologram + Particle
The room goes up and down, all sides of walls grid goes down and up
Timing: 10 - 10 - 10


Demo 10 (File 09) Wall Grid + Furniture Hologram + Particle
Shuffle side to side, Grid wall, and Furniture Hologram shuffles to the opposite direction
Timing: 0.5 - 0.5 - 0.5


Demo 11 (File 10) Wall Grid + Furniture Hologram + Particle
Parallel Grid Walls sliding vertically back and forth, narrowing down the room like a tunnel
Timing: 2 - 2 - 2


Demo 12 (File 11) Wall Grid + Furniture Hologram + Particle
Parallel Walls Grid sliding horizontally back and forth. Wall with a hard angle bottom soft angle on top 60%
Timing: 9.5 - 9.5 - 9.5


Demo 13 (File 12) Wall Grid + Furniture Hologram + Particle
Parallel Walls Grid sliding horizontally back and forth. Wall with a soft angle bottom hard angle on top 120%
Timing: 9.5 - 9.5 - 9.5


Demo 14 (File 13) Wall Grid + Furniture Hologram + Particle
Parallel Grid Walls sliding vertically back and forth with a 45% angle to the room position, narrowing down the room like a tunnel
Timing: 2 - 2 - 2


Demo 15 (File 14) Wall Grid + Furniture Hologram + Particle
Room Grid walls rotating clockwise, Furniture hologram rotating at the same speed in the counter-clockwise
Timing: complete rotation time 15


Demo 16 (File 15) Wall Grid + Furniture Hologram + Particle
Rotating Room Grid walls and Furniture hologram rotating at the same speed same direction
Timing: complete rotation time 15


Demo 17 (File 16) Wall Grid + Furniture Hologram + Particle
Rotating Room Grid walls, stationery Furniture hologram.
Timing: complete rotation time 15


Demo 18 (File 17) Wall Grid + Furniture Hologram + Particle
Rotating Room Grid walls, stationery Furniture hologram.
Timing: complete rotation time 10


Demo 19 (File 18) Wall Grid + Furniture Hologram + Particle
Expand Grid walls beyond the actual size, shrink back to the actual room geometry.
Timing: 10 - 10 - 10

Demo 20 (File 19) Wall Grid + Furniture Hologram + Particle
This demo (along with Demo 22) demonstrates how moving the entire room(environment) can move the user.
To study environment push - The entire room grid shits back and forth horizontally. It works regardless of which direction the user is looking - also user found it a lot more unaware of their effected movements.
Timing: 7 - 14 - 7


Demo 21 (File 20) Wall Grid + Furniture Hologram + Particle
Expand Grid walls beyond the actual size, shrink back to the cube grid that does not match with the true ground. - This demonstration demonstrates the importance of the effective effect has to be based on actual size, stereo vision depth accuracy.
Timing: 10 - 10 - 10


Demo 22 (File 21) Wall Grid + Furniture Hologram + Particle
Demo 20 in different timing, shorter time to be adjusted to true ground.
Timing: 7 - 3 - 7


Demo 23 (File 22) Wall Grid + Particle
Wall grid of a room and static furniture hologram + Particles
Timing: NA

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